Hello and Welcome to MentalShavings.com

Every day, we’re confronted by thousands of messages imploring us to think or act in a certain way. Not just from marketers. But from our friends, colleagues and loved ones, too.

Why do some of those succeed, why do most fail miserably, and what does it tell us about how to get more done by communicating more persuasively?

That’s the stuff of strategic communications. That’s the stuff of Frank J. Oswald’s Mental Shavings. Weigh in with your comments. Or drop me a note at frank@frankoswald.com.

All opinions expressed on Mental Shavings are solely my own.

 



Search
Reader Comments
Login
Powered by Squarespace
Masthead Design

Original art and masthead design for Mental Shavings by Jen McCleary.

Batto Sphera Recte


Batto Sphera Recte? Perhaps you’ve seen this bumper sticker around town, and asked yourself, “What the heck is that?” Well, here’s the answer. 

« Where Is Don Draper When We Need Him? | Main | Justin Timberlake to Storage Deluxe: We’re Going to Need a Bigger Box »
Wednesday
Oct242007

Quantifying “The Halo Effect”

HaloEffectRaw.jpgThere was a lot of collective eye rolling when DreamWorks blamed the abysmal opening of Ben Stiller’s “The Heartbreak Kid” on the release of Xbox 360’s Halo 3.

But that’s because most people don’t realize how big the video game industry has become. In fact, video game revenues topped $12 billion in the US last year, compared to $9.5 in domestic movie sales.

Halo 3 alone took in an eye-popping $170 million in sales in the first 24 hours of its release—the highest grossing day in entertainment history.

Of course advertisers have taken notice. According to a Center for Media Research Brief released this morning, one source predicts that in-game video advertising could approach $1 billion within five years.

Hmmm, just what every rabid gamer craves: a virtual Taco Bell break while saving humanity from 26th century alien invaders.

Reader Comments (2)

Your blog entry made me thing of this article. Similar, but regarding the music instead of the movie industry.

http://www.businessweek.com/magazine/content/07_44/b4056078.htm?chan=search

October 24, 2007 | Unregistered CommenterChristy

You're right, Christy. A lot of people just don't understand how many gamers there are... how much they play...or the economic clout they wield.

I love this quote from the article link you posted:

"This is our core demographic, the people who play video games 30 hours a week," says George White, Warner Music Group's (WMG ) head of digital sales. "It's very important for us to maintain their share of mind."

30 hours a week! Oh, man. I'm not even sure if I get that much sleep any more.

October 24, 2007 | Registered CommenterFrank J. Oswald

PostPost a New Comment

Enter your information below to add a new comment.
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>